UInputSettings::DoesSpeechExist

Finds unique speech name based on existing speech names

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h

Include

#include "GameFramework/InputSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp

Syntax

bool DoesSpeechExist
(
    const FName InSpeechName
)

Remarks

Finds unique speech name based on existing speech names

Finds unique axis name based on existing action names

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