UInputSettings::PostReloadConfig

Called from ReloadConfig after the object has reloaded its configuration data.

Windows
MacOS
Linux

Override Hierarchy

UObject::PostReloadConfig()

UInputSettings::PostReloadConfig()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h

Include

#include "GameFramework/InputSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp

Syntax

virtual void PostReloadConfig
(
    class FProperty * PropertyThatWasLoaded
)

Remarks

Called from ReloadConfig after the object has reloaded its configuration data.

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