ULocalMessage::ClientReceive

Send message to client

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MacOS
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Override Hierarchy

ULocalMessage::ClientReceive()

UEngineMessage::ClientReceive()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h

Include

#include "GameFramework/LocalMessage.h"

Syntax

virtual void ClientReceive
(
    const FClientReceiveData & ClientData
) const

Remarks

Send message to client

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