UMovementComponent::InitCollisionParams

Initialize collision params appropriately based on our collision settings.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp

Syntax

virtual void InitCollisionParams
(
    FCollisionQueryParams & OutParams,
    FCollisionResponseParams & OutResponseParam
) const

Remarks

Initialize collision params appropriately based on our collision settings. Use this before any Line, Overlap, or Sweep tests.

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