UMovementComponent::K2_GetMaxSpeedModifier

Returns a scalar applied to the maximum velocity that the component can currently move.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp

Syntax

virtual float K2_GetMaxSpeedModifier() const

Remarks

Returns a scalar applied to the maximum velocity that the component can currently move.

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