UMovementComponent::ResolvePenetration

Try to move out of penetration in an object after a failed move.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Syntax

bool ResolvePenetration
(
    const FVector & Adjustment,
    const FHitResult & Hit,
    const FQuat & NewRotation
)

Remarks

Try to move out of penetration in an object after a failed move. This function should respect the plane constraint if applicable.

This simply calls the virtual ResolvePenetrationImpl() which can be overridden to implement custom behavior.

The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat)..

Returns

True if the adjustment was successful and the original move should be retried, or false if no repeated attempt should be made.

Parameters

Parameter

Description

Adjustment

The requested adjustment, usually from GetPenetrationAdjustment()

Hit

The result of the failed move

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