UNavMovementComponent::GetActorFeetLocation

Returns location of controlled actor's "feet" meaning center of bottom of collision bounding box

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

FVector GetActorFeetLocation() const

Remarks

Returns location of controlled actor's "feet" meaning center of bottom of collision bounding box

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