| UNavMovementComponent::StopActiveMovement()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
Include |
#include "GameFramework/NavMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/NavMovementComponent.cpp |
virtual void StopActiveMovement()
Stops applying further movement (usually zeros acceleration).