UNavMovementComponent::StopActiveMovement

Stops applying further movement (usually zeros acceleration).

Windows
MacOS
Linux

Override Hierarchy

UNavMovementComponent::StopActiveMovement()

UCharacterMovementComponent::StopActiveMovement()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/NavMovementComponent.cpp

Syntax

virtual void StopActiveMovement()

Remarks

Stops applying further movement (usually zeros acceleration).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss