UNavMovementComponent::StopMovementKeepPathing

Stops movement immediately (reset velocity) but keeps following current path

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Include

#include "GameFramework/NavMovementComponent.h"

Syntax

void StopMovementKeepPathing()

Remarks

Stops movement immediately (reset velocity) but keeps following current path

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