UPawnMovementComponent::ConsumeInputVector

Returns the pending input vector and resets it to zero.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h

Include

#include "GameFramework/PawnMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp

Syntax

virtual FVector ConsumeInputVector()

Remarks

Returns the pending input vector and resets it to zero. This should be used during a movement update (by the Pawn or PawnMovementComponent) to prevent accumulation of control input between frames. Copies the pending input vector to the saved input vector (GetLastMovementInputVector()).

Returns

The pending input vector.

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