UPawnMovementComponent::GetPawnOwner

Return the Pawn that owns UpdatedComponent.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h

Include

#include "GameFramework/PawnMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp

Syntax

APawn * GetPawnOwner() const

Remarks

Return the Pawn that owns UpdatedComponent.

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