UPlayerInput::AddActionMapping

Add a player specific action mapping.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

void AddActionMapping
(
    const FInputActionKeyMapping & KeyMapping
)

Remarks

Add a player specific action mapping.

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