Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
static void AddEngineDefinedAxisMapping
(
const FInputAxisKeyMapping & AxisMapping
)
Add an engine defined axis mapping that cannot be remapped.