UPlayerInput::DetermineAxisValue

Returns the summed values of all the components of this axis this frame

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

float DetermineAxisValue
(
    const FInputAxisBinding & AxisBinding,
    const bool bGamePaused,
    TArray< FKey > & KeysToConsume
)

Remarks

Returns the summed values of all the components of this axis this frame

Parameters

Parameter

Description

AxisBinding

the action to determine if it ocurred

KeysToConsume

array to collect the keys associated with this binding that should be consumed

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