Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
void DiscardPlayerInput()
Rather than processing input, consume it and discard without doing anything useful with it. Like calling ProcessInputStack() and ignoring all results.