UPlayerInput::FlushPressedActionBindingKeys

Flushes the current key state of the keys associated with the action name passed in

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

void FlushPressedActionBindingKeys
(
    FName ActionName
)

Remarks

Flushes the current key state of the keys associated with the action name passed in

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