UPlayerInput::GetBind

Returns the command for a given key in the legacy binding system

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

FString GetBind
(
    FKey Key
)

Remarks

Returns the command for a given key in the legacy binding system

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss