Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
const TArray< FInputAxisKeyMapping > & GetKeysForAxis
(
const FName AxisName
) const
Returns the list of keys mapped to the specified Axis Name