UPlayerInput::IsKeyConsumed

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

bool IsKeyConsumed
(
    FKey Key,
    const FKeyState * KeyState
) const

Returns

true if InKey is being consumed

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