Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
Given raw keystate value of a vector axis, returns the "massaged" value. Override for any custom behavior, such as input changes dependent on a particular game state.