BounceVelocityStopSimulatingThreshold

If velocity is below this threshold after a bounce, stops simulating and triggers the OnProjectileStop event.

Windows
MacOS
Linux

Syntax

float BounceVelocityStopSimulatingThreshold

Remarks

If velocity is below this threshold after a bounce, stops simulating and triggers the OnProjectileStop event. Ignored if bShouldBounce is false, in which case the projectile stops simulating on the first impact.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss