Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include |
#include "GameFramework/ProjectileMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual bool CheckStillInWorld()
This will check to see if the projectile is still in the world. It will check things like the KillZ, outside world bounds, etc. and handle the situation.