UProjectileMovementComponent::CheckStillInWorld

This will check to see if the projectile is still in the world.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp

Syntax

virtual bool CheckStillInWorld()

Remarks

This will check to see if the projectile is still in the world. It will check things like the KillZ, outside world bounds, etc. and handle the situation.

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