Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include |
#include "GameFramework/ProjectileMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
Given an initial velocity and a time step, compute a new velocity. Default implementation applies the result of ComputeAcceleration() to velocity.
Velocity after DeltaTime time step.
Parameter |
Description |
---|---|
InitialVelocity |
Initial velocity. |
DeltaTime |
Time step of the update. |