EHandleBlockingHitResult

Enum indicating how simulation should proceed after [HandleBlockingHit()](API\Runtime\Engine\GameFramework\UProjectileMovementComponent\HandleBlockingHit) is called.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Syntax

enum EHandleBlockingHitResult
{
    Deflect,
    AdvanceNextSubstep,
    Abort,
}

Values

Name

Description

Deflect

AdvanceNextSubstep

Assume velocity has been deflected, and trigger HandleDeflection().

Abort

Advance to the next simulation update.

Remarks

Enum indicating how simulation should proceed after HandleBlockingHit() is called.

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