Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include |
#include "GameFramework/ProjectileMovementComponent.h" |
enum EHandleBlockingHitResult
{
Deflect,
AdvanceNextSubstep,
Abort,
}
Name |
Description |
---|---|
Deflect |
|
AdvanceNextSubstep |
Assume velocity has been deflected, and trigger HandleDeflection(). |
Abort |
Advance to the next simulation update. |
Enum indicating how simulation should proceed after HandleBlockingHit() is called.