UProjectileMovementComponent::GetGravityZ

Compute gravity effect given current physics volume, projectile gravity scale, etc.

Windows
MacOS
Linux

Override Hierarchy

UMovementComponent::GetGravityZ()

UProjectileMovementComponent::GetGravityZ()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp

Syntax

virtual float GetGravityZ() const

Remarks

Compute gravity effect given current physics volume, projectile gravity scale, etc.

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