USaveGame::USaveGame

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/SaveGame.h

Include

#include "GameFramework/SaveGame.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/SaveGame.cpp

Syntax

USaveGame
(
    const FObjectInitializer & ObjectInitializer
)

See Also

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