Name | Description | ||
---|---|---|---|
|
*see |
GetTargetRotation() |
If this component is placed on a pawn, should it use the view/control rotation of the pawn where possible? When disabled, the component will revert to using the stored RelativeRotation of the component. |
|
GetTargetRotation() |
Get the target rotation we inherit, used as the base target for the boom rotation. |