Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetCapsuleMesh
(
const FVector & Origin,
const FVector & XAxis,
const FVector & YAxis,
const FVector & ZAxis,
const FLinearColor & Color,
float Radius,
float HalfHeight,
int32 NumSides,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority,
bool bDisableBackfaceCulling,
int32 ViewIndex,
FMeshElementCollector & Collector
)