GetCompressedAudioFormatsToBuild

Brings loaded sounds up to date for the given platforms (or all platforms), and also sets persistent variables to cover any newly loaded ones.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio.h

Include

#include "Audio.h"

Syntax

const TArray< FName > & GetCompressedAudioFormatsToBuild()

Remarks

Brings loaded sounds up to date for the given platforms (or all platforms), and also sets persistent variables to cover any newly loaded ones.

Parameters

Parameter

Description

Platform

Name of platform to cook for, or NULL if all platforms

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