GetCylinderMesh
Overload list
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void
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GetCylinderMesh
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Draws a cylinder along the axis from Start to End.
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void
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GetCylinderMesh
( const FVector& Base, const FVector& XAxis, const FVector& YAxis, const FVector& ZAxis, float Radius, float HalfHeight, int32 Sides, const FMaterialRenderProxy* Ma..., uint8 DepthPriority, int32 ViewIndex, FMeshElementCollector& Collector )
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void
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GetCylinderMesh
( const FMatrix& CylToWorld, const FVector& Base, const FVector& XAxis, const FVector& YAxis, const FVector& ZAxis, float Radius, float HalfHeight, uint32 Sides, const FMaterialRenderProxy* Ma..., uint8 DepthPriority, int32 ViewIndex, FMeshElementCollector& Collector )
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