Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
FName GetDefaultTextureFormatName
(
const class ITargetPlatform * TargetPlatform,
const class UTexture * Texture,
int32 LayerIndex,
const class FConfigFile & EngineSettings,
bool bSupportDX11TextureFormats,
bool bSupportCompressedVolumeTexture,
int32 BlockSize
)
Gets the name of a format for the given LayerIndex