Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
bool GetHighResScreenShotInput
(
const TCHAR * Cmd,
FOutputDevice & Ar,
uint32 & OutXRes,
uint32 & OutYRes,
float & OutResMult,
FIntRect & OutCaptureRegion,
bool & OutShouldEnableMask,
bool & OutDumpBufferVisualizationTargets,
bool & OutCaptureHDR,
FString & OutFilenameOverride,
bool & OutUseDateTimeAsFileName
)