GetHighResScreenShotInput

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

bool GetHighResScreenShotInput
(
    const TCHAR * Cmd,
    FOutputDevice & Ar,
    uint32 & OutXRes,
    uint32 & OutYRes,
    float & OutResMult,
    FIntRect & OutCaptureRegion,
    bool & OutShouldEnableMask,
    bool & OutDumpBufferVisualizationTargets,
    bool & OutCaptureHDR,
    FString & OutFilenameOverride,
    bool & OutUseDateTimeAsFileName
)

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