Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void GetLightmapClusterResourceParameters
(
ERHIFeatureLevel::Type FeatureLevel,
const FLightmapClusterResourceInput & Input,
IAllocatedVirtualTexture * AllocatedVT,
FLightmapResourceClusterShaderParameters & Parameters
)