GetPrimitiveUniformShaderParameters

Initializes the primitive uniform shader parameters.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h

Include

#include "PrimitiveUniformShaderParameters.h"

Syntax

FPrimitiveUniformShaderParameters GetPrimitiveUniformShaderParameters
(
    const FMatrix & LocalToWorld,
    const FMatrix & PreviousLocalToWorld,
    FVector ActorPosition,
    const FBoxSphereBounds & WorldBounds,
    const FBoxSphereBounds & LocalBounds,
    bool bReceivesDecals,
    bool bHasDistanceFieldRepresentation,
    bool bHasCapsuleRepresentation,
    bool bUseSingleSampleShadowFromStationaryLights,
    bool bUseVolumetricLightmap,
    bool bDrawsVelocity,
    uint32 LightingChannelMask,
    float LpvBiasMultiplier,
    uint32 LightmapDataIndex,
    int32 SingleCaptureIndex,
    bool bOutputVelocity
)

Remarks

Initializes the primitive uniform shader parameters. Pre-skinned local bounds default to LocalBounds

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