Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
Include |
#include "PrimitiveUniformShaderParameters.h" |
FPrimitiveUniformShaderParameters GetPrimitiveUniformShaderParameters
(
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
FVector ActorPosition,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasDistanceFieldRepresentation,
bool bHasCapsuleRepresentation,
bool bUseSingleSampleShadowFromStationaryLights,
bool bUseVolumetricLightmap,
bool bDrawsVelocity,
uint32 LightingChannelMask,
float LpvBiasMultiplier,
uint32 LightmapDataIndex,
int32 SingleCaptureIndex,
bool bOutputVelocity,
const FCustomPrimitiveData * CustomPrimitiveData
)
Initializes the primitive uniform shader parameters.