GetPrimitiveUniformShaderParameters

Overload list

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MacOS
Linux
Name Description

Public function

FPrimitiveUn...

 

GetPrimitiveUniformShaderParameters

(
    const FMatrix& LocalToWorld,
    const FMatrix& PreviousLocalToWorl...,
    FVector ActorPosition,
    const FBoxSphereBounds& WorldBound...,
    const FBoxSphereBounds& LocalBound...,
    bool bReceivesDecals,
    bool bHasDistanceFieldRepresentatio...,
    bool bHasCapsuleRepresentation,
    bool bUseSingleSampleShadowFromStat...,
    bool bUseVolumetricLightmap,
    bool bDrawsVelocity,
    uint32 LightingChannelMask,
    float LpvBiasMultiplier,
    uint32 LightmapDataIndex,
    int32 SingleCaptureIndex,
    bool bOutputVelocity
)

Initializes the primitive uniform shader parameters.

Public function

FPrimitiveUn...

 

GetPrimitiveUniformShaderParameters

(
    const FMatrix& LocalToWorld,
    const FMatrix& PreviousLocalToWorl...,
    FVector ActorPosition,
    const FBoxSphereBounds& WorldBound...,
    const FBoxSphereBounds& LocalBound...,
    const FBoxSphereBounds& PreSkinned...,
    bool bReceivesDecals,
    bool bHasDistanceFieldRepresentatio...,
    bool bHasCapsuleRepresentation,
    bool bUseSingleSampleShadowFromStat...,
    bool bUseVolumetricLightmap,
    bool bDrawsVelocity,
    uint32 LightingChannelMask,
    float LpvBiasMultiplier,
    uint32 LightmapDataIndex,
    int32 SingleCaptureIndex,
    bool bOutputVelocity,
    const FCustomPrimitiveData* Cu...
)

Initializes the primitive uniform shader parameters.

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