GetShadingModelFieldString

Converts an [FMaterialShadingModelField](API\Runtime\Engine\Engine\FMaterialShadingModelField) to a string description, base on the passed in delegate.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h

Include

#include "MaterialShaderType.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

FString GetShadingModelFieldString
(
    FMaterialShadingModelField ShadingModels,
    const FShadingModelToStringDelegate & Delegate,
    const FString & Delimiter
)

Remarks

Converts an FMaterialShadingModelField to a string description, base on the passed in delegate.

Converts an FMaterialShadingModelField to a string description containing all the shading models present, delimited by "|"

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