Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
void GlobalBeginCompileShader
(
const FString & DebugGroupName,
class FVertexFactoryType * VFType,
class FShaderType * ShaderType,
const class FShaderPipelineType * ShaderPipelineType,
const TCHAR * SourceFilename,
const TCHAR * FunctionName,
FShaderTarget Target,
TSharedRef< FShaderCommonCompileJob, ESPMode::ThreadSafe > NewJob,
TArray< TSharedRef< FShaderCommonCompileJob, ESPMode::ThreadSafe >> & NewJobs,
bool bAllowDevelopmentShaderCompile,
const FString & DebugDescription,
const FString & DebugExtension
)
Enqueues a shader compile job with GShaderCompilingManager.