GlobalBeginCompileShader

Enqueues a shader compile job with GShaderCompilingManager.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Syntax

void GlobalBeginCompileShader
(
    const FString & DebugGroupName,
    class FVertexFactoryType * VFType,
    class FShaderType * ShaderType,
    const class FShaderPipelineType * ShaderPipelineType,
    const TCHAR * SourceFilename,
    const TCHAR * FunctionName,
    FShaderTarget Target,
    TSharedRef< FShaderCommonCompileJob, ESPMode::ThreadSafe > NewJob,
    TArray< TSharedRef< FShaderCommonCompileJob, ESPMode::ThreadSafe >> & NewJobs,
    bool bAllowDevelopmentShaderCompile,
    const FString & DebugDescription,
    const FString & DebugExtension
)

Remarks

Enqueues a shader compile job with GShaderCompilingManager.

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