IDestructibleInterface::ApplyDamage

Take damage.

Windows
MacOS
Linux

Override Hierarchy

IDestructibleInterface::ApplyDamage()

UDestructibleComponent::ApplyDamage()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DestructibleInterface.h

Include

#include "DestructibleInterface.h"

Syntax

void ApplyDamage
(
    float DamageAmount,
    const FVector & HitLocation,
    const FVector & ImpulseDir,
    float ImpulseStrength
)

Remarks

Take damage.

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