IDestructibleInterface::ApplyRadiusDamage

Take radius damage.

Windows
MacOS
Linux

Override Hierarchy

IDestructibleInterface::ApplyRadiusDamage()

UDestructibleComponent::ApplyRadiusDamage()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DestructibleInterface.h

Include

#include "DestructibleInterface.h"

Syntax

void ApplyRadiusDamage
(
    float BaseDamage,
    const FVector & HurtOrigin,
    float DamageRadius,
    float ImpulseStrength,
    bool bFullDamage
)

Remarks

Take radius damage.

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