IDestructibleInterface

Windows
MacOS
Linux

Inheritance Hierarchy

IDestructibleInterface

UDestructibleComponent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DestructibleInterface.h

Include

#include "DestructibleInterface.h"

Syntax

class IDestructibleInterface

Functions

Name Description

Public function

void

 

ApplyDamage

(
    float DamageAmount,
    const FVector& HitLocation,
    const FVector& ImpulseDir,
    float ImpulseStrength
)

Take damage.

Public function

void

 

ApplyRadiusDamage

(
    float BaseDamage,
    const FVector& HurtOrigin,
    float DamageRadius,
    float ImpulseStrength,
    bool bFullDamage
)

Take radius damage.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss