IRenderAssetStreamingManager::PauseRenderAssetStreaming
Set current pause state for texture/mesh streaming
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/ContentStreaming.h
|
Include
|
#include "ContentStreaming.h"
|
void PauseRenderAssetStreaming
(
bool bInShouldPause
)
Set current pause state for texture/mesh streaming
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