IRenderAssetStreamingManager::ResetMaxEverRequired

Resets the max ever required textures/meshes. For possibly when changing resolutions or screen pct.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Syntax

void ResetMaxEverRequired()

Remarks

Resets the max ever required textures/meshes. For possibly when changing resolutions or screen pct.

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