IRenderAssetStreamingManager::StreamOutRenderAssetData

Try to stream out texture/mesh mip-levels to free up more memory.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Syntax

bool StreamOutRenderAssetData
(
    int64 RequiredMemorySize
)

Remarks

Try to stream out texture/mesh mip-levels to free up more memory.

Returns

  • Whether it succeeded or not

Parameters

Parameter

Description

RequiredMemorySize

Required minimum available texture memory

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