IRenderAssetStreamingManager::UpdateIndividualRenderAsset

Updates streaming for an individual texture/mesh, taking into account all view infos.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Syntax

void UpdateIndividualRenderAsset
(
    UStreamableRenderAsset * RenderAsset
)

Remarks

Updates streaming for an individual texture/mesh, taking into account all view infos.

Parameters

Parameter

Description

RenderAsset

Texture or mesh to update

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