ISaveGameSystem::DoesSaveGameExist

Return true if the named savegame exists (probably not useful with NativeUI

Windows
MacOS
Linux

Override Hierarchy

ISaveGameSystem::DoesSaveGameExist()

FGenericSaveGameSystem::DoesSaveGameExist()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SaveGameSystem.h

Include

#include "SaveGameSystem.h"

Syntax

bool DoesSaveGameExist
(
    const TCHAR * Name,
    const int32 UserIndex
)

Remarks

Return true if the named savegame exists (probably not useful with NativeUI

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