ISaveGameSystem::SaveGame

Saves the game, blocking until complete.

Windows
MacOS
Linux

Override Hierarchy

ISaveGameSystem::SaveGame()

FGenericSaveGameSystem::SaveGame()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SaveGameSystem.h

Include

#include "SaveGameSystem.h"

Syntax

bool SaveGame
(
    bool bAttemptToUseUI,
    const TCHAR * Name,
    const int32 UserIndex,
    const TArray< uint8 > & Data
)

Remarks

Saves the game, blocking until complete. Platform may use FGameDelegates to get more information from the game

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