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/Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include |
#include "IStereoLayers.h" |
struct FShapeWrapper
The pointer to the shape of a stereo layer is wrapped in this simple class that clones and destroys the shape. This is to avoid having to implement non-default copy and assignment operations for the entire FLayerDesc struct.
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TUniquePtr< ISt... |
Wrapped |
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FShapeWrapper ( |
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FShapeWrapper ( |
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FShapeWrapper ( |
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FShapeWrappe... |
operator= ( |
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FShapeWrappe... |
operator= ( |
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FShapeWrappe... |
operator= ( |