IStereoLayers::GetAllocatedTexture

Get texture reference to HMD swapchain to avoid the copy path, useful for continuous update layers

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/IStereoLayers.h

Include

#include "IStereoLayers.h"

Syntax

virtual void GetAllocatedTexture
(
    uint32 LayerId,
    FTextureRHIRef & Texture,
    FTextureRHIRef & LeftTexture
)

Remarks

Get texture reference to HMD swapchain to avoid the copy path, useful for continuous update layers

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