Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h |
Include |
#include "StereoRenderTargetManager.h" |
Allocates a render target texture. The default implementation always return false to indicate that the default texture allocation should be used instead.
true, if texture was allocated; false, if the default texture allocation should be used.
Parameter |
Description |
---|---|
Index |
(in) index of the buffer, changing from 0 to GetNumberOfBufferedFrames() |